![]() As a result, setting frequency of resources to very low but size to very big makes for the largest possible ore deposits. It turns out that changing frequency of resources does not affect the average amount per map area, but rather how scattered the resources are. Factorio Base Tour - 10000 SPM Highly Optimized Train Megabase Xterminator 41K subscribers Subscribe 240K views 4 years ago More info about the base can be found in this Reddit post. Make resource deposits less scattered, so our resource logistics are simplified (we want few, very large and rich deposits). So Very Small size, and Very Low frequency (or start area only) Make water bodies few and small, but it might be nice to have them show up outside of start area (this last bit is optional). Make resources have Very Good Richness so the deposits last the longest time possible. With this in mind, we want to do a few things: One of the major annoyances to maintaining truly massive bases is the constant need to manually reposition ore miners, as well as how terrain (mainly water) can get in the way of expansion. I am not really sure if there was anything else notable, but we felt accomplished afterwards.So I think I figured out how to get the best kind of map for building a mega base, and it's not quite what you would expect. The production is pretty fast, it's the launch animation that's the problem. (This is my only silo, with 4xprod and max speed beacons it manages to launch almost 1 rocket per minute. Learned in this game that while pipes have a relatively large throughput compared to belts, it isn't enough once you build a megabase, so the whole thing got revamped and pipes got rerouted a ton. Hi all Just finished an achievement run, where I cleared almost everything. It produces just under 1 rocket per minute from 22k copper ore, 15k iron ore, 1.2k coal, and around 8k crude, all transported using 126 trains. I used to treat pipe networks as though so long as they were connected, throughput would be infinite and it would all work. solar panels and accumulators for power production. This factories will provide the building material, as well, as other useful things: mall items, nuclear fuel for trains, ammo for defence perimeter. Orange block - is the array of factories, that should only be built once. Used the Factorio Calculator website tool to know what I needed, although I failed to take into account things like Fuel or Modules or whatever, and ended up tweaking it every so often. This is a map view of the base, that will produce 1K SPM. Well, that, or the radial donut layout like science uses here. It produces just under 1 rocket per minute from 22k copper ore, 15k iron ore, 1. Im happy that I finally got my base into a shape that I can share it. I kinda sorta hate beacons, and even after discovering how stupidly powerful they are, in how they cut resource and power consumption by around an order of magnitude for a megabase, I still despise the boring straight line designs they force you into. My 1 rocket per minute train-bus no-bot 'megabase'. ![]() Not particularly useful since lights don't change color in the megamap or something. Got those from somewhere, no idea where, because honestly, it is beyond me. ![]() Sadly, megamap visible indicators aren't particularly mutable, nor are alerts, but if you are nearby or zoom in, you can see power status, or liquid-capacity status. Still in the "Copy someone else's Blueprint" stage, and it really, really shows.Ĭircuit indicators. Also attempted some left-right balancers as inline. Way better than balancers for what I actually used balancers for: Making sure any combination of inputs always result in full possible output is the whole point, and distributors don't hide the problem, as the middle lanes end up with trickles, or outright empty. It absolutely helps keep things organized, because you can just setup things and plug in their inputs and outputs, which keeps things way simplier once you get the original design, While you can do that elsewhere, this way it is all grid aligned.ĭistributors. ![]() ![]() Mainly used to ensure power redundancy, walking space, and roboport coverage. Pretty sure I screwed the alignment up, because this was before the new perfect allignment tools. Tried quite a few new things this game, aside from the actual attempt at making a megabase. It isn't quite finished, in the sense that it only managed around 900/minute, but that turns out to have been because of a lack of stone, which would have been a trivial fix, but we were getting sick of the map and wanted to try a new one, and because their computer lagged out every time the robot swarm attempted to change anything. Me and my friend, Lorieslater, have finally managed what is almost, but not quite, a megabase. ![]()
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